TECH
WEB2 STUFF
We are full stack Unreal Engine 5 developers with more than 6 years of experience in Unreal Engine and more than 10 yrs exp in the game industry.
In the last 6 years we developed more than 4 titles (2 were B2B projects) with both Unreal Engine and Unity, we are very experienced developers covering all the areas and challenges that those types of games bring in house.
We work in both offline and online Unreal Engine ecosystems and we've mastered more than 10 yrs of experience in all the industry leading game software such as Blender, Maya, Substance Painter, Gaea, FMOD, Substance Designer, Visual Studio, Amazon AWS for Games and more.
Regarding the tech used for the creation of the singleplayer and multiplayer (with all the constant updates and R&D to stick with the latest innovative and effective technologies of the industry)
FMOD
Niagara
Nanite
Chaos
Unreal Online Subsystem
Full C++ assets for performance and optimization
Modular Control Rig
Python automation systems
Data oriented and data driven development to control all the balances and the DNA of the games
Substance painter full stack pipeline for painted and detailed assets
Highly detailed tileable material system for generic and big assets
Plastic as versioning system
Clickup as team organization and task managements
Discord as intraday team chatting and communications
Strict operative flows to review all the team members tasks in details
Flowchart and Diagrams GDD model to describe in details every aspect and area of the game and to be flexible in team members expansion and integration
Figma for level design to see all the maps in details before implementing in engine
Another important thing to mention is that our CEO Giorgio owns one of the best private game dev master school called iMasterArt (https://www.imasterart.academy/) that allow us to have the best talent to expand our team faster and easier (in the game industry talent scouting and formation is one of the key part to build a family and chill while we do art and good code).
WEB3 STUFF
Regarding the web3 tech stack we are using ETH and AVAX for the token and Beam (Avalanche subnet) for game integrations.
A crosschain marketplace will be also integrated to engage with the majority of players
TON integrations are on the line for our Telegram Minigame to expand in the most viral sector in 2024
Our target for Multiplayer game is to be a Web2 lookalike game (with a big and unique market niche) that leverages real asset ownership without damaging users' experience. We will achieve this through the use of non-custodial wallet solutions.
Doing this allows us to integrate useful stuff behind the scenes from different blockchains, leverage all the Web3 space ecosystems and stay updated on the major changes and opportunities.
Last updated