Lore
Last updated
Last updated
In a distant galaxy shrouded in mystery and hidden dangers, the Imperial Settlers arrived at the edges of the Khaddesh Galaxy. This galaxy, filled with planets rich in underground ruins and enigmatic tunnels, held more than just ancient structures... it concealed a perverse, powerful energy deep within its core. Unaware of what lay ahead, the first colonists arrived in the planetary system of Nharsha, to expand the Human Empireโs dominion.
The Settlers stumbled upon two warring humanoid species: the Deremos and the Riddhain. The Deremos worshiped the ruins and the forbidden entities they imprisoned, eager to resurrect these ancient horrors. In contrast, the Riddhain sought to keep these secrets buried and sealed, preserving the fragile peace in Khaddesh.
The Imperial Settlers, seizing the opportunity, played these factions against each other, creating a foothold of power.
Thus began the Era of the Three Powers, a delicate period of control, subterfuge, and warfare. A fragile balance was maintained by the Spears, doomsday orbital weapons native to Khaddesh, possessed by Deremos, Riddhain, and even Settlers who had managed to obtain them.
For the Settlers, maintaining control of the galaxy is essential. After everything that happened in Neterun, they saw the Khaddesh colonies as the only way for the glory of the Human Empire to shine once more.
Then came the Armillae, strange artifacts, harbingers of chaos. These ancient devices, drawn by the forbidden energy of the ruins, became a focal point for the warring factions. The Deremos saw in them the keys to unlocking the secrets of the ruins, while the Riddhain were driven to madness by the realization that their worst fears had come true.
Clashes between Deremos and Riddhain erupted again, more violent than ever. Settlers, fearful of losing control and power, broke the balance and used the Spears, soon followed by the other two factions. The natives who crafted the Spears, known to the colonists as the Makers, were the first to be exterminated.
What followed was death and chaos. Planets were devastated, life forms mutated, and a slimy substance began oozing from the ruins, spreading everywhere. Nothing was ever the same again.
As the galaxy descended into madness, its inhabitants splintered into isolated factions, each fighting to survive in the chaotic, post-apocalyptic wasteland.
Among the ruins, mysterious shapeshifters known as the Erratics awakened. These beings, released from their slumber by the Armillae, infiltrated the factions, replacing key members, driven by a mysterious instinct.
And when the Armillae succeeded in accumulating enough power, they awakened other horrors, titanic creatures that began to sow even more death and destruction. Nightmares of a distant past erupting into the present.
Those who knew how to pilot a ship began practicing Extraction, an imperial technique even usable by natives, the best way to operate in extreme environments without risking oneโs fragile body, especially now that remote controls were virtually useless.
The battle for Khaddesh had transformed into something more than a war between species or factions. It was a battle against an ancient darkness that threatened to consume the entire galaxy, leaving only ruins and silence in its wake.