Galaxy Lab was born with a clear goal: to redefine the gaming industry through the synergy of artificial intelligence and blockchain. We believe that these two technologies, when carefully and innovatively integrated, can radically transform the gaming experience, making it more immersive, accessible, and sustainable.
Galaxy Lab focuses on three fundamental pillars to improve the gaming world:
1. AI for New and Engaging Gaming Experiences
AI is not just a support tool but a creative engine for new forms of gameplay. We implement advanced AI to:
Create reactive and adaptive game worlds.
Provide personalized AI coaches that help players improve their skills and strategies.
Generate dynamic content for a fresh and engaging experience.
2. Blockchain for Digital Ownership and Sustainable Economies
Blockchain should not be a barrier for players but an invisible and functional resource that enhances the game. With Galaxy Lab:
Players truly own their digital assets.
In-game economies are balanced to reward merit and engagement, not speculation.
Integration with mainstream consoles and platforms ensures smooth onboarding, eliminating technical or conceptual barriers.
3. Accessibility and Inclusion in Gaming
Making gaming accessible to everyone is one of our top priorities. Through AI and innovative solutions:
We introduce adaptive controls, audio descriptions, and in-game assistance for players with disabilities.
We offer intuitive onboarding systems to make blockchain accessible to traditional gamers.
We create experiences that can be enjoyed by a global community, regardless of physical abilities or technical background.
✅ AI Innovation: New modes of interaction and game personalization. ✅ Integrated Blockchain: A seamless Web3 experience without technical complications for players. ✅ Mainstream Adoption: Distribution on PlayStation and Xbox to bring AI & Blockchain gaming to the masses. ✅ Unprecedented Accessibility: An inclusive gaming environment for all.
Galaxy Lab is not just a new project, it’s a new paradigm for the future of gaming. With AI driving innovation and blockchain ensuring sustainability and ownership, we are creating experiences that not only entertain but transform how players interact with virtual worlds. 🚀
This is made possible through our AI platform, Polaris AI, Let's learn more...
Named after the North Star, the quintessential guide for travelers throughout history, Polaris AI similarly orients players within virtual worlds, simplifying gameplay and enriching the overall experience.
Polaris AI is a single, modular, and customizable AI platform designed to enhance the gaming experience through multiple AI tools. Whether it's providing personalized tips to enhance your playstyle or making the game more accessible.
Although it is one unified AI platform, you can navigate trough our platform with various avatars (differing in appearance, voice, and communication style) while retaining the same features. In the future, players will even be able to create their own personalized avatar by choosing its look and personality, owing the IP ( NFT)
Polaris Ai will have 2 tools:
Polaris Accessibility: Reducing barriers to gaming (physical, sensory, and mental)
Polaris Coach: Providing real-time coaching, suggestions, and emotional support for a more complete and inclusive gaming experience
You will be able to navigate our ecosystem and your games through your personal AI Companion, which will remember everything about you, just like your best friend would.
You will be able to fully customize every detail, both aesthetic and personality-related, creating an assistant that's completely unique to you. Through a user interface, the player can choose from various avatars, each with
Visual Style (futuristic, fantasy, realistic, etc.).
Voice (pitch, tone, gender).
Communication Style (friendly, formal, ironic, maternal, etc.).
Despite these presentation differences, all avatars share the same features, and in the future, it will even be possible to create a fully customized avatar.
Five years ago, our solution was already capable of providing basic accessibility support, but the lack of advanced AI algorithms limited our ability to adapt and personalize it.
Today, thanks to progress in machine learning and natural language processing, the Galaxy Lab AI Assistants can:
Recognize the gaming context in real time
The AI constantly analyzes the player’s position, on-screen enemies, and active missions, adjusting its advice or automated actions accordingly.
Handle complex preferences and behaviors
Through machine learning, the AI learns the player’s habits (e.g., combat style) and refines assistance modules (such as Auto Target or Auto Movement) with increasing precision.
Provide smooth voice and text-based assistance
Modern language models enable natural “conversations” with the user, whether it’s explaining game mechanics or offering emotional support.
Optimize the gaming experience
Whether preventing collisions in large environments or suggesting the right weapon for a specific scenario, the AI processes vast amounts of information in real time, something not previously achievable trough simple scripts.
Enable avatar customization
The AI’s ability to generate and adapt content makes it possible to create multiple “identities” (avatars) that share the same core functionality but tailor communication styles differently.
These advances have overcome the limitations of previous solutions, allowing us to offer a far more comprehensive digital assistant: from the basic accessibility (already groundbreaking at the time) to a dynamic, conversational, and highly configurable support system.
360° Inclusivity Physical (motor, visual) and psychological (stress, anxiety) barriers are reduced or removed.
Greater Adaptability The AI tailors its responses and actions based on each player’s preferences and style.
Reduced Learning Curve Coaching and support are delivered in-game, eliminating the need for external guides.
Emotional Engagement Personalized assistance and avatars foster a sense of companionship and immersion.
Recognized Innovation Support from Microsoft and an Epic MegaGrant highlight the industry’s interest and trust in this technology.
The Polaris platform focus in 2 main areas
The system is made up of modules that can be combined to create different accessibility configurations, ensuring a personalized gaming experience while letting you relax and have fun with your AI companion:
Motor Barriers: Use Auto Movement, Collision Avoidance, and Eye Tracking to reduce the need for manual input.
Visual Barriers: Describer, Interlocutor, and Blind Mode provide vocal updates and simple action confirmations.
Support Interactions: Chats and conversational moments to reduce stress, have fun, or suggest breaks.
Style Customization: The AI can be more or less empathetic depending on user needs.
The system provides:
Real-time suggestions on how to tackle enemies or complete missions.
Instant answers to specific questions (e.g., “What’s the best weapon for this boss?”).
Strategic support with automatic targeting and pacing adjustments in gameplay.
Microsoft Support: The company helped test and validate our algorithms, assisting with interface optimization for specialized devices (e.g., adaptive controllers).
Epic MegaGrant: Epic Games recognized the innovation and positive impact of these modules in the gaming world, supporting Polaris’s development.
These acknowledgments highlight the strategic importance of a well-designed accessibility system, which not only meets international standards but also elevates the overall quality of gaming experiences.
Accessibility in video games is essential for creating inclusive experiences, where every player, regardless of physical or sensory abilities, can enjoy and interact without barriers. With Polaris, we’ve developed a set of toggleable modules that adapt gameplay to various needs, turning the system into a real-time co-pilot offering immediate support.
Inclusion: Video games and virtual worlds should be accessible to everyone to ensure access to content and promote equality and participation.
Flexibility for Everyone: Even those without disabilities may benefit from assistance (e.g., during moments of fatigue or stress); Polaris’s modules enable a personalized experience.
Standards and Social Responsibility: The video game industry, with its significant advances, is increasingly geared toward “design for all.” Investing in accessibility means following international guidelines and enhancing brand reputation.
Extended Game Longevity: An accessible title attracts a larger audience, increasing player retention and the game’s potential reach.
Collision Avoidance: Automatically prevents collisions with obstacles or objects.
Auto Movement: Moves the character or vehicle (ship, car, etc.) forward or backward, stopping or adjusting speed and rotation toward a target.
Auto Alignment: Selects the best objective or route based on context (mission, enemy, waypoint), taking player needs into account.
Random Movement: Offers a sense of freedom, preventing a “rail” feeling in open-world games.
Auto Attack: Automatically engages enemies.
Auto Target: Handles aiming autonomously, using a priority engine to pick the most relevant targets.
Describer: Provides voiced descriptions of locked-on objects or triggered events (e.g., entering a new area), ideal for visually impaired players or those who prefer a more guided narrative.
Interlocutor: Beyond simply describing the situation, it asks the user what they want to do (“Would you like to attack or move elsewhere?”), keeping the player actively involved.
Override Movement/Alignment/Attack: Lets you enable the “Auto” modules (Movement/Alignment/Attack) while still allowing the player to take manual control anytime.
Eye Tracking: Enables movement and interface control with your gaze; includes sub-options like Driver Mode (speed control via eye movement), Align with Eyes (turning toward the gaze), and Target HUD (aiming and slowing game time by looking at a target).
Blind Mode: Automatically configures parameters to create a “co-pilot” for visually impaired players. Users can still decide whether to maintain control over attacking or movement.
Players with motor disabilities.
Activates Collision Avoidance and Auto Movement to travel in an open-world RPG without constantly pressing directional keys.
Adds Auto Attack for chaotic combat, leaving only manual target selection (Auto Target) if desired.
Visually impaired.
Uses Blind Mode with Describer and Interlocutor for vocal updates about enemies and environments.
In a space simulator, Eye Tracking (paired with a pointing device or voice commands) can help confirm movement choices.
Veterans Players Seaking Comfort.
Even those without disabilities can benefit from a lighter configuration: for instance, Auto Alignment to automatically follow the main mission path, focusing on advanced combat strategies.
Random Movement to freely explore an open world and discover random even
Ethical Responsibility: Video games are entertainment, art, and culture; offering this experience to the largest number of people is a moral duty.
Economic Value: A broader, more inclusive community means more players, higher engagement, and a positive market reputation.
Ongoing Innovation: Working on accessibility drives experimentation with new solutions (such as Eye Tracking and semantic AI) that often become industry standards, improving gaming for everyone.
Our ultimate goal is straightforward yet ambitious: ensuring that every player, regardless of ability, can fully enjoy the wonder and magic of video games.
Polaris Enhancement: Coaching and Learning
Modern video games often feature vast, intricate ecosystems filled with unique mechanics. While this complexity can be a major draw, it also poses a challenge for both newcomers seeking direction and veterans aiming to optimize every element of their strategy. This is where Polaris’s Coaching and Learning function comes into play. In addition to accessibility-focused modules, Polaris includes a specialized AI engine—an LLM trained on developer-provided game data—capable of:
Answering Your Questions in Real Time
Request tips, explanations, and tricks through text prompts or voice commands. For example, “What’s the best weapon to use against Boss X?” or “How can I improve my mage build?”
Polaris processes your query, taps into the game’s knowledge base, and responds clearly and intuitively.
Analyzing On-Screen Context
For more immediate interaction, you can “point” at an object, enemy, or specific area (e.g., using Eye Tracking or a cursor), and Polaris will offer relevant strategies or information.
This allows you to receive contextualized suggestions without interrupting your gameplay flow.
Providing Proactive Recommendations
When Polaris deems it timely—before a challenging mission segment or a tough duel, for instance—it can spontaneously offer useful guidance.
This dynamic approach ensures the assistant is consistently attuned to the player’s experience.
Engaging in Personalized Interactions
Beyond offering gameplay-related answers, Polaris can carry on casual conversations as though it’s a “virtual friend.” For example, if you mention a personal anecdote (“I went out with Maria yesterday”), the AI might respond curiously with, “That’s fantastic! How did it go?”
This design ensures that Polaris isn’t just a tool but a gaming companion that entertains and involves you.
Just like Polaris’s other modules, the Coaching and Learning feature is highly adaptable:
You can choose the assistant’s voice, personality, and character traits, making the interaction more aligned with your preferences.
In the future, you’ll even be able to create a fully customized avatar, with a unique appearance and dialogue style.
Instant Access to Knowledge: There’s no need to pause the game to check forums, guides, or videos. All the answers arrive in-game, whenever and wherever you need them.
Learning by Doing: Polaris explains mechanics as you encounter them, providing a more natural and immersive learning experience.
Suitable for All Levels: Whether you’re a beginner or a veteran, you’ll always find a helpful tip, a strategic suggestion, or deeper lore insights.
Social and Emotional Experience: It transforms an “assistant” into a genuine virtual companion, able to engage in non-game-related topics, entertain you, and reduce stress during long play sessions.
With its Coaching and Learning function, Polaris fundamentally changes how people approach (and immerse themselves in) video games. The AI becomes a constant source of support, capable of adapting to the player’s needs and curiosity, enhancing complex experiences, and delivering an unprecedented level of interaction.
We are not building just a game but a whole complete gaming ecosystem in continuous expansion!
Our main title is Haunted Space that's divided in 2 parts (Single Player and Multiplayer) + we launched a telegram minigame and in the future we are going do develop more Web3 games!
Our key points to connect the Web2 and Web3 gaming world:
The quality of most Web3 games is very low compared to game industry standards.
This creates obstacles to attracting real players interested in a good gaming experience. Galaxy Lab is developing AAA-quality games with immersive storylines and stunning graphics that will attract dedicated gamers and retain their interest over time.
Galaxy Lab is focused on sustainable in-game economies that prioritize direct asset ownership of scarce digital resources and collectibles to attract real gamers.
Galaxy Lab has already listed their first game, Haunted Space, to be distributed on multiple top-tier gaming platforms, including Microsoft Xbox, Sony PlayStation, and Steam.
With over 2 years of work we are leveraging Unreal Engine 5 tech to create an amazing combat experience in a new type of dogfight space game!
Get ready for a new type of gaming experience where we leverage different types of competitive gameplay to create a variegate and motivating gaming ecosystem.
Many different battleships, maps, enemies are being built right now and they are waiting for you to test them...
Our ecosystem will be built layer by layer, we will keep adding a lot of game modes to satisfy all the type of space gamers (and not only!)
Be prepared to fight against other space riders in different ways, show to the world who is the best fighter...
Free for All (available soon to the public) Battle it out in an all-out brawl! Wipe out every opponent on the map and claim the title of the ultimate raider! 💥
Team deathmatch (Q2/Q3 2025) Rally your squad and dominate! Work together to eliminate the enemy team—more kills, more glory! 🏆
Collect the orb (tbd) Remember Quidditch? Now picture it… in SPACE! Zoom through the battlefield in a high-speed chase while dodging hostile battleships out to take you down! ✨
Dominion (tbd) Control. Conquer. Crush. Capture bases, hold them, and drain your enemies’ lifepoints. When their life hits zero, victory is yours! 👑
Keep following our updates on the Haunted Space Arena in our Multiplayer article section on X !
In a distant galaxy shrouded in mystery and hidden dangers, the Imperial Settlers arrived at the edges of the Khaddesh Galaxy. This galaxy, filled with planets rich in underground ruins and enigmatic tunnels, held more than just ancient structures... it concealed a perverse, powerful energy deep within its core. Unaware of what lay ahead, the first colonists arrived in the planetary system of Nharsha, to expand the Human Empire’s dominion.
The Settlers stumbled upon two warring humanoid species: the Deremos and the Riddhain. The Deremos worshiped the ruins and the forbidden entities they imprisoned, eager to resurrect these ancient horrors. In contrast, the Riddhain sought to keep these secrets buried and sealed, preserving the fragile peace in Khaddesh.
The Imperial Settlers, seizing the opportunity, played these factions against each other, creating a foothold of power.
Thus began the Era of the Three Powers, a delicate period of control, subterfuge, and warfare. A fragile balance was maintained by the Spears, doomsday orbital weapons native to Khaddesh, possessed by Deremos, Riddhain, and even Settlers who had managed to obtain them.
For the Settlers, maintaining control of the galaxy is essential. After everything that happened in Neterun, they saw the Khaddesh colonies as the only way for the glory of the Human Empire to shine once more.
Then came the Armillae, strange artifacts, harbingers of chaos. These ancient devices, drawn by the forbidden energy of the ruins, became a focal point for the warring factions. The Deremos saw in them the keys to unlocking the secrets of the ruins, while the Riddhain were driven to madness by the realization that their worst fears had come true.
Clashes between Deremos and Riddhain erupted again, more violent than ever. Settlers, fearful of losing control and power, broke the balance and used the Spears, soon followed by the other two factions. The natives who crafted the Spears, known to the colonists as the Makers, were the first to be exterminated.
What followed was death and chaos. Planets were devastated, life forms mutated, and a slimy substance began oozing from the ruins, spreading everywhere. Nothing was ever the same again.
As the galaxy descended into madness, its inhabitants splintered into isolated factions, each fighting to survive in the chaotic, post-apocalyptic wasteland.
Among the ruins, mysterious shapeshifters known as the Erratics awakened. These beings, released from their slumber by the Armillae, infiltrated the factions, replacing key members, driven by a mysterious instinct.
And when the Armillae succeeded in accumulating enough power, they awakened other horrors, titanic creatures that began to sow even more death and destruction. Nightmares of a distant past erupting into the present.
Those who knew how to pilot a ship began practicing Extraction, an imperial technique even usable by natives, the best way to operate in extreme environments without risking one’s fragile body, especially now that remote controls were virtually useless.
The battle for Khaddesh had transformed into something more than a war between species or factions. It was a battle against an ancient darkness that threatened to consume the entire galaxy, leaving only ruins and silence in its wake.
In the thrilling universe of this game, every battle is defined by the ship you command. From nimble speedsters to devastating powerhouses, each ship brings its own personality and playstyle to the fight.
Here, we introduce three of the standout battleships that set the stage for epic space combat. These are just the beginning, many more ships with unique designs and abilities will follow, ensuring an ever-expanding and entertaining gaming experience that keeps players on the edge of their seats!
Name: Old Son Class: Fighter
During the Abnegation, loyalists often battled these ships, crewed by former comrades who rejected the Human Empire in search of profit and chaos. These ruthless adventurers, now cursed treasure hunters, exploit the Old Son's solid offensive power and reliable maneuverability to push into the most hostile regions. And to kill rival hunters.
The Old Son is inspired by classic spaceship designs with a unique twist, giving it an insect-like appearance. Its oblique wings and large "head" evoke the image of a fly, with its prominent "eyes" adding a distinctive touch. This blend of traditional and organic elements makes the Fighter a striking and recognizable choice.
In gameplay, the Fighter boasts the highest offensive power from its primary weapons. Its gatling gun and laser can deal devastating damage to enemies. However, its average speed and bulky profile make it less agile, making it more suitable for players who favor direct confrontation over quick escapes or nimble maneuvers.
Name: Fortress X Class: Bomber
The obsession of 2 builders with the western frontier and death drove builders to design this heavily armed giant. One of them focused on crafting a ship with superior maneuverability and durability, but at the cost of firepower. When the other discovered this, he refused to let their company produce a weak ship and drastically enhanced the rocket launcher’s power. Only then the design was approved for mass production.
The Fortress X aka Bomber takes design inspiration from birds with wide wingspans, like seagulls, combined with the sleek, menacing lines of the stealth B2 bomber. Its arrow-like shape and streamlined body give it an aggressive, commanding look, perfectly reflecting its role as a powerhouse on the battlefield.
In the game, the Bomber excels in secondary weapons, especially rockets. Once its rockets lock onto a target, the chances of survival for the opponent are slim. This immense firepower is balanced by its slow speed and large size, making it less maneuverable. Its heavy armor allows it to withstand extended combat, making it a durable and devastating choice for strategic players.
Name: Seeker Meteor Class: Recon
An outdated prototype of the Seeker Meteor was deployed by the Imperials during the Mhafek Extermination, in another galaxy. For Khaddesh, a talented builder chose to develop the prototype, and it paid off. Treasure hunters rely on the ship’s speed and ability to pinpoint enemy weaknesses to get out of the mess as quickly as possible. Unfortunately, its endurance cannot be relied upon.
The Seeker Meteor draws design inspiration from insects and strange creatures, with sharp, powerful pincers reminiscent of beetles or whales. Despite its fierce design, its small size and sleek form make it agile and lightweight, embodying speed and precision.
In gameplay, the Scout is the fastest ship available. It’s perfect for players who enjoy darting through maps, sneaking into tight spaces, and outmaneuvering enemies. Its small size makes it hard to detect and an excellent choice for ambush tactics. However, its high speed and low visibility come at the cost of durability, as the Seeker Meteor is extremely fragile and can be destroyed with minimal damage, making it a thrilling but risky choice for skilled pilots.
During the first testing phase PRIVATE ACCESS, two maps will be available in the game. These 2 maps are just the beginning... but we will have more in the future!
Keep in mind that Haunted Space ecosystem is constantly expanding... many cool stuff are coming in the next developments, stay tuned!
Themuat is a planet in the Nharsha System.
Rich in monuments from the Heru, an ancient race that once inhabited the Khaddesh Galaxy, it later became a battleground for the fierce clashes between Deremos and Riddhain.
Today, only faded memories of these conflicts remain. Themuat was among the first targets of the Spears, who ravaged the planet, rendering it inhospitable. They unleashed biological bombs that devastated the ecosystem and torpedoes that destabilized volcanic activity beneath the crust.
The explosions obliterated the temples, releasing a viscous red substance that taints both the structures and the land. Ash from continuous volcanic eruptions blankets the planet. Strange organisms now infest what were once its purest waters, and life has been all but annihilated.
An impact zone, dominated by the colossal shell of a Spear, serves as the focal point for ongoing skirmishes between factions. The destruction of the ruins has indeed unearthed some of Themuat's hidden secrets, making it prime hunting ground for the Profaners, former imperial settlers now scouring the planet in search of its hidden treasures.
The map is designed to encourage high-speed chases, tactical dogfights, and strategic use of cover, blending natural formations with the remnants of past civilizations.
An old Spear placement area that was the site of a violent clash between Deremos and Imperial Settlers.
Deremos launched their assault from Yshtean, a planet in the Nharsha System that the Spear was aimed at. They managed to destroy part of the launch structure, prompting the Imperials to compromise the weapon's control structure in an attempt to hit them.
The result was devastating: the Spear broke in two. The ensuing reactions involved some of the asteroids and the creatures that inhabited them, forming branching parasitic root structures that grew over time and eventually enveloped the upper part of the Spear.
The wrecks of the old ships caught in the clash still surround the destroyed Spear. The strange roots that have formed thrive in the harsh conditions of space and appear to be alive, having incorporated debris and asteroids. From the outside, a strange sap can be seen flowing within them, drawn to the metals of the ships.
The roots, the remains of the Spear, and the wreckage provide cover and ambush points. Players must navigate through this treacherous terrain while avoiding collisions with hazardous debris, crafting a dynamic and perilous setting for intense dogfights and tactical maneuvers.
We’ve added several power-ups to the maps that can be collected to boost your chances of victory, healing you, upgrading your abilities, or providing an extra boost. Find them to gain more energy and take down your enemies!
Haunted Space Origins will be released layer by layer to ensure the best user understanding and to do this we willl release the game in different phases:
Private Access The initial launch of the game will be an exclusive private access phase available only to Genesis Pass holders. During this phase, players will be able to choose from 4 distinct battleships and engage in combat across 2 unique maps. There will be no blockchain integration at this stage, allowing players to focus purely on core gameplay and balance.
Public Access With the game now open to the public, players can access 6 different battleships and explore an additional third map. While still focusing on traditional gameplay mechanics, this phase remains blockchain-free to ensure a smooth onboarding experience for new players and leverages community building.
Blockchain Integration This phase marks the introduction of blockchain elements to the game. Players will be able to acquire NFT battleships through the in-game marketplace. Each NFT battleship will have a unique appearance and ownership rights, enabling players to buy, sell, and trade their ships for the first time.
Enhanced Customization and Content Expansion The final release phase introduces NFT skins, providing cosmetic customizations for battleships. Players will also gain access to more battleships and new maps, enriching the gameplay experience. The focus is on expanding the game’s universe while rewarding dedicated players with premium assets.
These structured release phases ensure a well-paced growth of the game, adding value at each stage while maintaining a balanced and engaging experience for all players.
Stay tuned, more info soon...
Haunted Space Single Player is a new type of Space Game that is characterized by
Unique Blend Of Genres We combine the excitement of space combat, the intensity of a scary theme, and the complexity of an RPG, creating an unparalleled and unpredictable gameplay experience.
Extensive customization Players can tailor their spaceship and armory to their preferred combat strategy, adapting to the ever-changing threats of the cosmos, this impacts gameplay and strategy, providing high replayability and player choice.
Deep Economy Our intricate systems of mining, looting, and crafting ensure constant new objectives to pursue and strategies to refine. These features considerably extend the game's longevity, offering players a variety of ways to progress.
Buy our Genesis Pass NFT ask for a code in our chat and test our beta!
Survive and play for $GAGA token airdrop
In the last months Telegram users started to grow incredibly and a mass of gamers has been attracted to the app and its Web3 usecases.
From a rapid look we saw that the majority of apps were just tap apps with no real gameplay, we as a game studio had to take an action on this.
Haunted Space Minigame is a new generation of Telegram Apps that aims to connect with the extremely-fast growing TON app ecosystem while providing a fun and exciting gaming experience for the people.
Start the Telegram BOT and start play
Survive as long as you can and reach the highest score
Earn coins while killing different type of enemies
Evolve your battleships and weapons during the game
Collect new battleships that you can acquire levelling up your profile
Reach the top rank in the leaderboard and get crazy prizes!
Complete tasks and get more coins, engage and get more coins
Invite your friends and get 10% on their earnings + 2,5% on their affiliates
With over 1,2M users in just a few weeks from the launch our Haunted Space minigame is a different kind of telegram app that aims to bring real gamers to the telegram ecosystem:
It’s a real addictive game, not just another tap app!
Do you want to have the chance to get some Gaga tokens?
Try our minigame https://t.me/HauntedSpaceMinigamebot
Fight, destroy enemies, collect coins and rank through the leaderboards to get the highest rank and recive our token GAGA
Keep in mind: more you purchases and more coins you collect = more airdrop...
Our game does not stop with the launch of the token in the near future... it has been built to stay and create its own economy.
Keep in mind that interconnection with our multiplayer game is scheduled... don't fade out on this opportunity!
GAGA is the one and only premium currency in the Galaxy Lab ecosystem and is used as the medium of exchange for payments in our ecosystem, every payment made by every user will pass directly or indirectly through GAGA.
Inside our game we will use H-Bucks (our Hard Currency) to create a solid base layer to build a scalable economy.
H bucks will be a standard hard currency coin as we are used to seeing in classic web 2 games like Fortnite. Our target is to build a really sustainable economy so we don't want a moving currency to regulate the movements of our in-game assets. Many games used this option but when the price of token raised the NFTs became hard to buy and when the price of token fell down the NFTs lost value.
To avoid this we use this stable solution that takes inspiration from the traditional gaming world but we drive all the value through GAGA. Keep in mind that we are also targeting the traditional gaming industry therefore we will also add FIAT/Stables payments to access in-game hard currency.
One of the methods to purchase H-Bucks is through GAGA.
When a gamer purchases GAGA from the market to spend it in the ecosystem the value of GAGA grows.
If you use FIAT/Stables to purchase we get these funds and we do a GAGA token buyback from the market to drive value back to our token!
In this way you are able to choose your favorite asset to spend but the value will always drive through our main token.
We can say that every $ spent in our ecosystem (FIAT or anything else) will benefit GAGA price action!
GAGA is here to enhance your gaming experience, but rest assured, it’s not designed to create a pay-to-win environment. All our games will remain free-to-play, ensuring accessibility for everyone. 🙌
At the same time, we’re committed to reward our most loyal players and supporters. This approach ensures a balanced experience where everyone can enjoy the game while our dedicated players can get well-earned benefits. 🏆
Our mission is simple: to amplify the fun and excitement of gaming without compromising fairness or enjoyment for others. Let’s make gaming unforgettable for everyone! 🚀
What about a new type of staking that give benefits to both investors and real players?
Here some extra things that you get on top of tokens:
Exclusive Events for stakers
Creator program
Multi-game leaderboards rewards
In-game discounts (marketplace fees and special sales)
Clan creation and management
Limited edition skins and NFTs
Random revenues Airdrops from all games in Galaxy Games ecosystem
More info coming... stay tuned!
In Galaxy Lab we prioritize the sustainability to create an engaging and entertaining gaming experience.
The idea is to onboard users from all industries (Web2 and Web 3) to create a first real connection between them that can bring to a structural change in the whole gaming industry.
We enable this creating an easy user experience without the need of a wallet to play the game and without Crypto tokens inside the game; instead we will leverage the real Asset Ownership through NFTs to avoid token inflation.
Haunted Space, our main game, will be based on:
H-Bucks: our hard currency that can help us building a scalable in-game economy without damaging the price of single assets
NFTs Game Assets that will be at the core of our economy and the base of the earning experience for the most talented players
H-Bucks are our main Hard Currency, a stable-value asset that can be used as a base in our game. This asset will never be a tradable token but an in-game representation of your purchase power.
H-Bucks can be earned in game through actions, tasks, achievements or tournaments or can be purchased in our store with crazy promotions soon...
With Haunted Bucks you will be able to:
Purchase NFT assets
Purchase consumables
Spend them to get achievments faster
Do many other stuff but most important: Have Fun!
More info coming soon, stay tuned!
We are full stack Unreal Engine 5 developers with more than 6 years of experience in Unreal Engine and more than 10 yrs exp in the game industry.
In the last 6 years we developed more than 4 titles (2 were B2B projects) with both Unreal Engine and Unity, we are very experienced developers covering all the areas and challenges that those types of games bring in house.
We work in both offline and online Unreal Engine ecosystems and we've mastered more than 10 yrs of experience in all the industry leading game software such as Blender, Maya, Substance Painter, Gaea, FMOD, Substance Designer, Visual Studio, Amazon AWS for Games and more.
Regarding the tech used for the creation of the singleplayer and multiplayer (with all the constant updates and R&D to stick with the latest innovative and effective technologies of the industry)
FMOD
Niagara
Nanite
Chaos
Unreal Online Subsystem
Full C++ assets for performance and optimization
Modular Control Rig
Python automation systems
Data oriented and data driven development to control all the balances and the DNA of the games
Substance painter full stack pipeline for painted and detailed assets
Highly detailed tileable material system for generic and big assets
Plastic as versioning system
Clickup as team organization and task managements
Discord as intraday team chatting and communications
Strict operative flows to review all the team members tasks in details
Flowchart and Diagrams GDD model to describe in details every aspect and area of the game and to be flexible in team members expansion and integration
Figma for level design to see all the maps in details before implementing in engine
Another important thing to mention is that our CEO Giorgio owns one of the best private game dev master school called iMasterArt (https://www.imasterart.academy/) that allow us to have the best talent to expand our team faster and easier (in the game industry talent scouting and formation is one of the key part to build a family and chill while we do art and good code).
Regarding the web3 tech stack we are using ETH and AVAX for the token and Beam (Avalanche subnet) for game integrations.
A crosschain marketplace will be also integrated to engage with the majority of players
TON integrations are on the line for our Telegram Minigame to expand in the most viral sector in 2024
Our target for Multiplayer game is to be a Web2 lookalike game (with a big and unique market niche) that leverages real asset ownership without damaging users' experience. We will achieve this through the use of non-custodial wallet solutions.
Doing this allows us to integrate useful stuff behind the scenes from different blockchains, leverage all the Web3 space ecosystems and stay updated on the major changes and opportunities.
Stai tuned... many news coming...
2018/2019 - First prototype idea, core team research
2020/2024 - Single Player development, team expansion
Q3 2022 - Launched our Genesis Pass NFT collection
Q3 2024 - Internal Multiplayer game test
Q3 2024 - Telegram Game release
December 2024 - Closed test Multiplayer Alpha
Q3 2024 > Today - Play to Airdrop campaign
March 2025 - TGE and listing
After TGE - Augmented Staking Platform release
After TGE - Public Multiplayer Alpha release
Q2 2025 - Tournaments introduction
Q2 2025 - Closed alpha Polaris AI integrations
Q2/Q3 2025 - Marketplace release
Q3/Q4 2025 - Closed Beta Polaris AI
Q3/Q4 2025 - Multiplayer expansion, Beta release
2026 and after - New IPs announced expansion of AI integrations for B2B gaming companies
We’d love for you to get to know us better, our story and vision will help you see what the future holds for you as players, investors, and partners!
In the origins Giorgio (our CEO) who is also the founder of a game developer school met Luca (our Co-Founder) was one of the most talented students at only 16 years old.
In 2018/2019 the first prototypes of Haunted Space saw the light with few funds and a dream driven by the new idea of a game tought by Luca, our founder.
The struggles continued and in 2020 the company started seriously building the game using founders funds to bootstrap the first steps.
In 2021 and 2022 the funding phase for our multiplayer game started despite the bear market... we kept pushing hard and finally we won Epic Mega Grant, got awarded by Forbes, we expanded the team even more and we successfully completed the first Beta version of the Single Player game that's now ready to be played!
In 2023 and 2024 we focused on expansion and the creation of the Galaxy Lab ecosystem that now is composed of our Single Player, The Minigame, The Multiplayer game.
As part of this journey, we’ve been diligently working to improve our gaming ecosystem and months ago we came in contact with AI applied to Gaming, we then decided to integrate advanced AI technologies into our ecosystem.
This dedication has resulted in groundbreaking solutions designed to transform not only how games are played but also how they are created. By harnessing the power of AI, we aim to redefine what’s possible for both players and developers.
We are now getting ready for the launch of Token and our games to give a concrete meaning to all this journey together!
Luca Michelotti (Co Founder and CTO) https://www.linkedin.com/in/luca-michelotti/
Started programming when he was 15 Published some mobile games at 19 Co-founded IGF (Italian Games Factory, the first version of what's now called Galaxy Lab) at 20 during computer science University Re-invented IGF merging to Web3 space in late 2021 to create Galaxy Lab
Giorgio Xhaxho (CEO) https://www.linkedin.com/in/giorgio-xhaxho-4a23005/
Different entrepreneurial experiences, the most important one is https://www.imasterart.academy/ the company founded by Giorgio to teach to game developers how to build games, Giorgio started the Haunted Space project in 2018 and supported with IMasterArt the whole building process of Haunted Space
Federico Giuntoli (Co Founder and COO) https://www.linkedin.com/in/federico-giuntoli-a27189195/ Graduated in management Business development expert, manages the operations in Galaxy Lab
Leonardo Marazzi (CMO) https://www.linkedin.com/in/leonardomarazzi/ Management degree Marketing expert since 5 years Manages the social and communications
Ivan Venturi (Game Co-Director) https://www.linkedin.com/in/ivan-venturi-05254b18/ One of the first game builders and publishers in Italy, working in the gaming industry since Commodore 64, well known internationally https://it.wikipedia.org/wiki/Ivan_Venturi In 2020, he was named one of the top 100 “Game Changers” by Gameindustry.biz for his commitment to social issues, such as gender and disability in video games. https://www.gamesindustry.biz/articles/2020-12-07-gi-100-game-changers
Alessio Coletti (Economy and Crypto expert) https://www.linkedin.com/in/alessio-coletti-5a403a18a/ In crypto space since 2017, economy expert since 6 years Followed all the rise and death of Web3 games during last bull run cycle Manages asset interactions and utilities.
Fabio Brigidi (Game Co-Director, Lead Game Designer)https://www.linkedin.com/in/fabio-brigidi-b7046526/ 10 years of game building experience Leverages phd in Physics degree to build innovative game experiences
Vlad Balaban https://www.linkedin.com/in/vlad-crypto/ CBDO at Global Traders Protocol Crypto enthusiast and blockchain investor. Specialities: DeFi apps, Blockchain and Cybersecurity, Crypto Startups
Tomer Warschauer Nuni https://www.linkedin.com/in/tomernuni/ Visionary Digital Marketing Leader and Blockchain innovator, forging the future of web3 and Crypto Ecosystems | Forbes | Cointelegraph | Pink Moon Studios
Jawad Ali https://www.linkedin.com/in/jawadofficial/ Experienced Growth Leader & Strategic Advisor that empowers early-stage startups to scale & succeed. I have a proven track record in both Web 3 (Ex-Growth lead at Illuvium & Myria) and Web 2 (mobile) and helped scale startups from Seed Stage to Series A/B
Dan Khomenko https://www.linkedin.com/in/dan-khomenko-36687967 Futurist and inspirationalist - International speaker / CEO of Sidusheroes.com - International Entrepreneur - Software Developer - Property Developer in Australia - Angel investor
In 2021, Galaxy Lab, previously known as Italian Games Factory, was honored with an Epic Mega Grant from Epic Games. This prestigious grant is part of Epic's $100 million initiative to support innovative projects utilizing Unreal Engine, the grant provides financial assistance to creative endeavors across various industries.
Receiving this grant not only validates Galaxy Lab's commitment to excellence but also offers substantial resources to advance our projects, positioning us for greater success and recognition in the global gaming industry.
In 2022 Galaxy Lab was awarded with the Forbes Blockchain Award for the best upcoming crypto and NFT project at the Blockchain Week Rome.
This event is a significant gathering in Italy (core team home), dedicated to blockchain technology, cryptocurrencies, and decentralization.
The Forbes Blockchain Award recognizes outstanding contributions and innovations in the blockchain sector and shows our pioneering efforts in integrating blockchain and NFT technologies into gaming, enhancing our reputation and opening new avenues for collaboration and growth in the rapidly evolving digital landscape.
These distinguished awards not only affirm our innovative approach but also elevate Galaxy Lab's profile on the international stage, paving the way for future opportunities and success.
Our partnersip with mainstream distribution platforms like Forbes, Epic Games, Playstation, Xbox will grow our potential userbase and lead us to engage with traditional gaming industry to engage with Galaxy Lab ecosystem!
During the years many partners supported the growth of Galaxy Lab ecosystem until today!
Some notable partners are:
Seedify (our incubator) is the largest gaming launchpad
Beam and Merit Circle as tech partners
Sidus as experienced game builders in the Web3 space
Epic Games as our early supporters (they awarded us with Epic Mega Grant)
Many more will come to expand and grow Galaxy Lab together!